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authorDamien Plisson <damien.plisson@yahoo.fr>2009-11-09 20:06:48 +0300
committerDamien Plisson <damien.plisson@yahoo.fr>2009-11-09 20:06:48 +0300
commit9c0cdd2501eda811829ec9a14cf3b9d1a89966aa (patch)
treebdf221dfe5f9074d28fbcb66f510b2356178efd9 /source/blender/quicktime/quicktime_export.h
parent196ecb7babad8cb865e405e6f696c1c2cfaefdbd (diff)
- fix Cocoa window setOrder function to maintain focus on a blender window (e.g. ensure the blender window gets the focus when the user presses ESC to move back the render window)
- QuickTime export fixes. Note that QuickTime export still crashes because it tries to open a "codec settings" dialog from the rendering background thread (and not the main/UI thread). One quick fix may be to move the movie export initialization out of the render thread back into the operator function. But a cleaner way would be to get rid of such a carbon/win32 dialog and place the codec settings inside blender interface (additional fields in the output panel as it is currently the case for other file formats ?).
Diffstat (limited to 'source/blender/quicktime/quicktime_export.h')
-rw-r--r--source/blender/quicktime/quicktime_export.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/quicktime/quicktime_export.h b/source/blender/quicktime/quicktime_export.h
index b5c0dcff232..4afcebab7bd 100644
--- a/source/blender/quicktime/quicktime_export.h
+++ b/source/blender/quicktime/quicktime_export.h
@@ -36,7 +36,7 @@
// quicktime movie output functions
struct RenderData;
-void start_qt(struct RenderData *rd, int rectx, int recty); //for movie handle (BKE writeavi.c now)
+void start_qt(struct Scene *scene, struct RenderData *rd, int rectx, int recty); //for movie handle (BKE writeavi.c now)
void append_qt(struct RenderData *rd, int frame, int *pixels, int rectx, int recty);
void end_qt(void);