diff options
author | Ton Roosendaal <ton@blender.org> | 2003-07-20 19:52:25 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2003-07-20 19:52:25 +0400 |
commit | 502b6722190c5431c237cf4a8e0e6ea79119f35a (patch) | |
tree | e650efb5c1d2dab6a42bc227af5062c9c17ca74e /source/blender/radiosity/intern | |
parent | c5d8d5ffe2aac89a35b67273ec4a00c1687c9bc3 (diff) |
- translated the main radiosity structure comments
Diffstat (limited to 'source/blender/radiosity/intern')
-rw-r--r-- | source/blender/radiosity/intern/source/radio.c | 52 |
1 files changed, 27 insertions, 25 deletions
diff --git a/source/blender/radiosity/intern/source/radio.c b/source/blender/radiosity/intern/source/radio.c index 08968483a18..91fd7435fb2 100644 --- a/source/blender/radiosity/intern/source/radio.c +++ b/source/blender/radiosity/intern/source/radio.c @@ -35,42 +35,42 @@ $Id$ - - mainlus - - toetsafhandeling + - mainloop + - interactivity - PREPROCES - collect meshes - - spitconnected (alle vlakken met verschillende kleur en normaal) - - setedgepointers (nodes wijzen naar buren) + - spitconnected (all faces with different color and normals) + - setedgepointers (nodes pointing to neighbours) - EDITING - - min-max patch en min-max elementsize - - ahv bovenstaande evt patches subdividen - - lampsubdivide + - min-max patch en min-max element size + - using this info patches subdividing + - lamp subdivide - - als er teveel lampen zijn voor de subdivide shooting: - - tijdelijk patches samenvoegen - - met de hand aangeven? + - if there are too many lamps for subdivide shooting: + - temporal join patches - SUBDIVIDE SHOOTING - - behalve laatste shooting bepaalt dit patch-subdivide - - als gesubdivide patches nog > 2*minsize : doorgaan - - op eind zoveel mogelijk elements maken - - ook onthouden of lamp (nog) subdivide veroorzaakt. + - except for last shooting, this defines patch subdivide + - if subdivided patches still > 2*minsize : continue + - at the end create as many elements as possible + - als store if lamp (can still) cause subdivide. - REFINEMENT SHOOTING - - testen op overflows (shootpatch subdividen) - - testen op extreme kleur verlopen: - - als nog kan: shootpatch subdividen - - elements subdividen = overnieuw beginnen ? - - ittereren stoppen nadat ? + - test for overflows (shootpatch subdivide) + - testen for extreme color transitions: + - if possible: shootpatch subdivide + - elements subdivide = start over ? + - continue itterate until ? - DEFINITIVE SHOOTING - - user geeft aan hoeveel vlakken maximaal en itteratie lengte. - - nodes omzetten naar minder geheugen-intensief formaat - - element- nodes weer samenvoegen waarin niets gebeurt (faces) - - elements subdividen waarin veel gebeurt + - user indicates how many faces maximum and duration of itteration. + + - POST PROCESS + - join element- nodes when nothing happens in it (filter nodes, filter faces) + - define gamma & mul *************************************** */ @@ -181,8 +181,10 @@ void rad_status_str(char *str) void rad_printstatus() { /* actions always are started from a buttonswindow */ - scrarea_do_windraw(curarea); - screen_swapbuffers(); + if(curarea) { + scrarea_do_windraw(curarea); + screen_swapbuffers(); + } } void rad_setlimits() |