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authorTon Roosendaal <ton@blender.org>2009-01-22 17:59:49 +0300
committerTon Roosendaal <ton@blender.org>2009-01-22 17:59:49 +0300
commit9cc59fb0c329bb788defe9c56b69d0919caaba96 (patch)
treef6f1c48441ba6de4f2ff1faf19a0540ce1dc6ba5 /source/blender/radiosity
parenta017982074b3b11fd0157d8d604e02858411db70 (diff)
2.5
Added WM Jobs manager - WM can manage threaded jobs for you; just provide a couple of components to get it work: - customdata, free callback for it - timer step, notifier code - start callback, update callback - Once started, each job runs an own timer, and will for every time step check necessary updates, or close the job when ready. - No drawing happens in jobs, that's for notifiers! - Every job stores an owner pointer, and based on this owner it will prevent multiple jobs to enter the stack. Instead it will re-use a running job, signal it to stop and allow caller to re-initialize it even. - Check new wm_jobs.c for more explanation. Jobs API is still under construction. Fun: BLI_addtail(&wm->jobs, steve); :) Put Node shader previews back using wmJobs - Preview calculating is now fully threaded (1 thread still) - Thanks to new event system + notifiers, you can see previews update even while dragging sliders! - Currently it only starts when you change a node setting. Warning: the thread render shares Node data, so don't delete nodes while it renders! This topic is on the todo to make safe. Also: - bug in region initialize (do_versions) showed channel list in node editor wrong. - flagged the channel list 'hidden' now, it was really in the way! This is for later to work on anyway. - recoded Render API callbacks so it gets handlers passed on, no globals to use anymore, remember? - previewrender code gets now so much nicer! Will remove a lot of stuff from code soon.
Diffstat (limited to 'source/blender/radiosity')
-rw-r--r--source/blender/radiosity/intern/source/radrender.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/radiosity/intern/source/radrender.c b/source/blender/radiosity/intern/source/radrender.c
index 89f81e08d64..57726518f76 100644
--- a/source/blender/radiosity/intern/source/radrender.c
+++ b/source/blender/radiosity/intern/source/radrender.c
@@ -307,18 +307,18 @@ static void progressiverad_rr(Render *re)
applyformfactors_rr(re, shoot, shootrf);
it++;
- re->timecursor(it);
+ re->timecursor(re->tch, it);
clear_backface_test_rr(re);
- if(re->test_break()) break;
+ if(re->test_break(re->tbh)) break;
if(RG.maxiter && RG.maxiter<=it) break;
findshoot_rr(re, &shoot, &shootrf);
}
printf(" Unshot energy:%f\n", 1000.0*maxenergy);
- re->timecursor((re->scene->r.cfra));
+ re->timecursor(re->tch, re->scene->r.cfra);
}
static RadFace *radfaces=NULL;