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authorTon Roosendaal <ton@blender.org>2005-08-16 23:37:36 +0400
committerTon Roosendaal <ton@blender.org>2005-08-16 23:37:36 +0400
commit4fed035618ae1f5429f70d912194e36cb07c1b05 (patch)
treed5ff7b5106aa10a458b7967e9ce8181a740a3866 /source/blender/readblenfile
parent392e4b89f5392ab937b9c66340b9e3362a75e794 (diff)
Weight Paint & Vertex Paint goodies;
- New: "Spray" is an option now. This used to be the only available vertex painting method, while holding the mousebutton and move mouse, it keeps applying (adding, blending) the color. Disabling "Spray" will give more a 'paint' effect, only applying the maximum what you indicated to be painting. - Weight Paint now offers all options Vertex Paint has. This includes "Add", "Mult", "Sub", and "Filter". And of course the "Spray", which is default off btw. Since Weight Paint might need totally different settings, they are stored separate from Vertex Paint options. - Renamed the weird "Area" and "Soft" options into something that tells what it actually does (Even tooltips were wrong). Area -> "All Faces", option to have all Faces inside the brush being painted on. Disabling this only paints on the face under the cursor. Soft -> "Vertex Dist", option that uses distances from cursor to vertex to calculate the effect. Disable it to only paint per-face. If someone knows better names... go ahead! :) - New WeightPaint option in the Panel: "Clear", which removes reference to this deform group from all vertices. - Removed code that deleted 'deform vertices' from Mesh on exit editmode, when vertexgroups were empty. This just worked against you... you could not paint on empty groups. - Made Weight Paint painting much nicer. The way it applied values was very harsh without good transitions. Mainly because it didn't use the "Vertex Dist" option, but also because it applied colors 3 or 4 times per vertex (tria/quad). - Weight Paint undo now restores on a 2nd Undo. - Vertex Paint Panel button "Clear" didn't work even.
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