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authorMartijn Versteegh <Baardaap>2022-01-17 20:00:35 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-01-17 21:36:13 +0300
commit449db0ab1e34976f3936310b846ab38cc2d6467d (patch)
treea0eb26c834c1a6b89e5461d219c042abde200b5f /source/blender/render/CMakeLists.txt
parent8af22719d0c98e24104d01089ecb0cff840df7e8 (diff)
Baking: new method to generate margin, based on adjacent faces
This significantly reduces discontinuities on UV seams, by giving a better match of the texture filtered colors on both sides of the seam. It works by using pixels from adjacent faces across the UV seam. This new option is called "Adjacent Faces" and is the default. The old option is called "Extend", and extends border pixels outwards. Differential Revision: https://developer.blender.org/D13303
Diffstat (limited to 'source/blender/render/CMakeLists.txt')
-rw-r--r--source/blender/render/CMakeLists.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt
index 494415a4077..a7c1b12982c 100644
--- a/source/blender/render/CMakeLists.txt
+++ b/source/blender/render/CMakeLists.txt
@@ -49,6 +49,7 @@ set(SRC
intern/pipeline.c
intern/render_result.c
intern/texture_image.c
+ intern/texture_margin.cc
intern/texture_pointdensity.c
intern/texture_procedural.c
intern/zbuf.c
@@ -58,6 +59,7 @@ set(SRC
RE_multires_bake.h
RE_pipeline.h
RE_texture.h
+ RE_texture_margin.h
intern/pipeline.h
intern/render_result.h