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authorSergey Sharybin <sergey.vfx@gmail.com>2014-10-04 17:00:26 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-10-04 17:00:26 +0400
commit27d660ad20a57a8f688890a04d2eb629e39a3f19 (patch)
tree218c119ef8908566cb411fce385cb51a72b7b85f /source/blender/render/CMakeLists.txt
parent8ac3c3d3ee229ba5b2df90f2276db1049bd104cc (diff)
Cycles: Add support for debug passes
Currently only summed number of traversal steps and intersections used by the camera ray intersection pass is implemented, but in the future we will support more debug passes which would help checking what things makes the scene slow. Example of such extra passes could be number of bounces, time spent on the shader tree evaluation and so. Implementation from the Cycles side is pretty much straightforward, could only mention here that it's a build-time option disabled by default. From the blender side it's implemented as a PASS_DEBUG with several subtypes possible. This way we don't need to create an extra DNA pass type for each of the debug passes, saving us a bits. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D813
Diffstat (limited to 'source/blender/render/CMakeLists.txt')
-rw-r--r--source/blender/render/CMakeLists.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt
index 8e326e770fc..e516c954737 100644
--- a/source/blender/render/CMakeLists.txt
+++ b/source/blender/render/CMakeLists.txt
@@ -162,6 +162,10 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+if(WITH_CYCLES AND WITH_CYCLES_DEBUG)
+ add_definitions(-DWITH_CYCLES_DEBUG)
+endif()
+
if(APPLE)
# SSE math is enabled by default on x86_64
if(CMAKE_OSX_ARCHITECTURES MATCHES "i386")