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authorMartijn Versteegh <Baardaap>2022-01-17 20:00:35 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-01-17 21:36:13 +0300
commit449db0ab1e34976f3936310b846ab38cc2d6467d (patch)
treea0eb26c834c1a6b89e5461d219c042abde200b5f /source/blender/render/RE_bake.h
parent8af22719d0c98e24104d01089ecb0cff840df7e8 (diff)
Baking: new method to generate margin, based on adjacent faces
This significantly reduces discontinuities on UV seams, by giving a better match of the texture filtered colors on both sides of the seam. It works by using pixels from adjacent faces across the UV seam. This new option is called "Adjacent Faces" and is the default. The old option is called "Extend", and extends border pixels outwards. Differential Revision: https://developer.blender.org/D13303
Diffstat (limited to 'source/blender/render/RE_bake.h')
-rw-r--r--source/blender/render/RE_bake.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/render/RE_bake.h b/source/blender/render/RE_bake.h
index b7ce3da71ff..d61c0a8bf90 100644
--- a/source/blender/render/RE_bake.h
+++ b/source/blender/render/RE_bake.h
@@ -27,6 +27,7 @@ struct Depsgraph;
struct ImBuf;
struct Mesh;
struct Render;
+struct MLoopUV;
#ifdef __cplusplus
extern "C" {
@@ -112,7 +113,12 @@ void RE_bake_pixels_populate(struct Mesh *me,
void RE_bake_mask_fill(const BakePixel pixel_array[], size_t num_pixels, char *mask);
-void RE_bake_margin(struct ImBuf *ibuf, char *mask, int margin);
+void RE_bake_margin(struct ImBuf *ibuf,
+ char *mask,
+ int margin,
+ char margin_type,
+ struct Mesh const *me,
+ char const *uv_layer);
void RE_bake_normal_world_to_object(const BakePixel pixel_array[],
size_t num_pixels,