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authorMartijn Versteegh <Baardaap>2022-01-17 20:00:35 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-01-17 21:36:13 +0300
commit449db0ab1e34976f3936310b846ab38cc2d6467d (patch)
treea0eb26c834c1a6b89e5461d219c042abde200b5f /source/blender/render/RE_multires_bake.h
parent8af22719d0c98e24104d01089ecb0cff840df7e8 (diff)
Baking: new method to generate margin, based on adjacent faces
This significantly reduces discontinuities on UV seams, by giving a better match of the texture filtered colors on both sides of the seam. It works by using pixels from adjacent faces across the UV seam. This new option is called "Adjacent Faces" and is the default. The old option is called "Extend", and extends border pixels outwards. Differential Revision: https://developer.blender.org/D13303
Diffstat (limited to 'source/blender/render/RE_multires_bake.h')
-rw-r--r--source/blender/render/RE_multires_bake.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/render/RE_multires_bake.h b/source/blender/render/RE_multires_bake.h
index 42ee2c57fbb..6df80c27c40 100644
--- a/source/blender/render/RE_multires_bake.h
+++ b/source/blender/render/RE_multires_bake.h
@@ -33,7 +33,8 @@ extern "C" {
typedef struct MultiresBakeRender {
Scene *scene;
DerivedMesh *lores_dm, *hires_dm;
- int bake_filter; /* Bake-filter, aka margin */
+ int bake_margin;
+ char bake_margin_type;
int lvl, tot_lvl;
short mode;
bool use_lores_mesh; /* Use low-resolution mesh when baking displacement maps */