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author | Campbell Barton <campbell@blender.org> | 2022-03-23 09:16:37 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-03-23 09:18:42 +0300 |
commit | 94b2d83421b2d1fceff2b49d8784afec80dc65e6 (patch) | |
tree | 802a40fdbe77026a5f7c5097d887c092a26a33d8 /source/blender/render/RE_texture_margin.h | |
parent | 56dba4df3c7b939a853139c09a2a4e71409e9680 (diff) |
Cleanup: move documentation to headers, other minor corrections
Diffstat (limited to 'source/blender/render/RE_texture_margin.h')
-rw-r--r-- | source/blender/render/RE_texture_margin.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/RE_texture_margin.h b/source/blender/render/RE_texture_margin.h index d297ca19404..85bd06b9940 100644 --- a/source/blender/render/RE_texture_margin.h +++ b/source/blender/render/RE_texture_margin.h @@ -23,7 +23,7 @@ struct Mesh; * \param mask: pixels with a mask value of 1 are not written to. * \param margin: the size of the margin in pixels. * \param me: the mesh to use the polygons of. - * \param mloopuv: the uv data to use. + * \param uv_layer: The UV layer to use. */ void RE_generate_texturemargin_adjacentfaces( struct ImBuf *ibuf, char *mask, const int margin, struct Mesh const *me, char const *uv_layer); |