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authorAndre Susano Pinto <andresusanopinto@gmail.com>2009-07-12 02:13:01 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2009-07-12 02:13:01 +0400
commitd6aefa6abd6d99a0024e7d576a3766f72d115b7f (patch)
treeb66c365c7bd7f806ceb3c80c116b562fd9956d71 /source/blender/render/SConscript
parente56795b4fae00ca6d15d676843386c6fd34485bf (diff)
Added module bf_render_raytrace (source/blender/render/intern/raytrace)
to be able to use C++ at raytrace code C++ used in here is basicly C with templates and function overloads, to make it easier to reuse code between structures. For now BVH was converted in C++ and moved to this module
Diffstat (limited to 'source/blender/render/SConscript')
-rw-r--r--source/blender/render/SConscript2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/SConscript b/source/blender/render/SConscript
index 173f5db8482..a52f211e918 100644
--- a/source/blender/render/SConscript
+++ b/source/blender/render/SConscript
@@ -3,6 +3,7 @@ Import ('env')
cflags=''
sources = env.Glob('intern/source/*.c')
+raysources = env.Glob('intern/raytrace/*.cpp')
incs = 'intern/include #/intern/guardedalloc ../blenlib ../makesdna'
incs += ' extern/include ../blenkernel ../radiosity/extern/include ../imbuf'
@@ -24,3 +25,4 @@ if env['OURPLATFORM']=='linux2':
cflags='-pthread'
env.BlenderLib ( libname = 'bf_render', sources = sources, includes = Split(incs), defines=defs, libtype='core', priority=145, compileflags=cflags )
+env.BlenderLib ( libname = 'bf_render_raytrace', sources = raysources, includes = Split(incs), defines=defs, libtype='core', priority=145, compileflags=cflags )