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author | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-04 17:15:10 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-04 17:15:10 +0300 |
commit | 3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch) | |
tree | b1d432db0f2836f4117a71e341bc4fef34d62a5a /source/blender/render/SConscript | |
parent | 1db5c237165ac090af925d9cf8440fc953e4ee06 (diff) |
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For
documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
contains valuable information, along with what still needs to be done.
- linux, os x and windows compile now.
- files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
- NOTE: Jean-Luc P will commit sometime during the weekend proper
appit() for OS X. For now, copy the resulting binary to an
existing .app bundle.
- features:
- cleaner structure for better maintenance
- cleaner output during compile
- better handling of build options
- general overall speed increase
- see the wiki for more info
Cygwin, FreeBSD and Solaris systems still need work. For these systems:
1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
2) set the proper defaults for your platform
3) mail me at jesterking at letwory dot net with you configuration. if
you need any modifications to the system, do send a patch, too.
I'll be giving first-aid today and tomorrow, after that it'll be all
regular development work :)
/Nathan
Diffstat (limited to 'source/blender/render/SConscript')
-rw-r--r-- | source/blender/render/SConscript | 43 |
1 files changed, 11 insertions, 32 deletions
diff --git a/source/blender/render/SConscript b/source/blender/render/SConscript index 256d4b16d86..b6243ecbcfb 100644 --- a/source/blender/render/SConscript +++ b/source/blender/render/SConscript @@ -1,39 +1,18 @@ #!/usr/bin/python -Import ('user_options_dict') -Import ('library_env') +Import ('env') -render_env = library_env.Copy () +sources = env.Glob('intern/source/*.c') -source_files = ['intern/source/convertblender.c', - 'intern/source/edgeRender.c', - 'intern/source/envmap.c', - 'intern/source/gammaCorrectionTables.c', - 'intern/source/imagetexture.c', - 'intern/source/initrender.c', - 'intern/source/pixelblending.c', - 'intern/source/pixelshading.c', - 'intern/source/pipeline.c', - 'intern/source/ray.c', - 'intern/source/rendercore.c', - 'intern/source/renderdatabase.c', - 'intern/source/shadbuf.c', - 'intern/source/texture.c', - 'intern/source/zbuf.c'] +incs = 'intern/include #/intern/guardedalloc ../blenlib ../makesdna' +incs += ' extern/include ../blenkernel ../radiosity/extern/include ../imbuf' +incs += ' ../quicktime ../include ../../kernel/gen_messaging ../yafray' +incs += ' ' + env['BF_SDL_INC'] -render_env.Append (CPPPATH = ['intern/include', - '#/intern/guardedalloc', - '../blenlib', - '../makesdna', - 'extern/include', - '../blenkernel', - '../radiosity/extern/include', - '../imbuf', - '../quicktime', - '../include', - '../../kernel/gen_messaging', - '../yafray']) +defs = [] -render_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE']) +if env['WITH_BF_QUICKTIME'] == 1: + defs.append('WITH_QUICKTIME') + incs += ' ' + env['BF_QUICKTIME_INC'] -render_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_render', source=source_files) +env.BlenderLib ( libname = 'blender_render', sources = sources, includes = Split(incs), defines=defs, libtype='core', priority=45 ) |