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authorDalai Felinto <dfelinto@gmail.com>2017-04-25 19:02:18 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-04-25 19:03:13 +0300
commit973f4944e08c449d68b43edf39d9cb2d209f4b7a (patch)
tree2c35a02fdcf993dcceb3b06991f5d9d4a9c72749 /source/blender/render/extern/include/RE_engine.h
parent4122eeb09abcc389915c53fd5017dc853e109279 (diff)
Render API: Rename render > render_to_image; view_draw > render_to_view
This is part of the new draw manager design. Any engine (even clay, eevee, ...) should be able to draw to the viewport, as well as render to an image directly. Changing the API names to conform to that.
Diffstat (limited to 'source/blender/render/extern/include/RE_engine.h')
-rw-r--r--source/blender/render/extern/include/RE_engine.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index 8d20e36f82a..7fdaeec20f3 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -93,13 +93,13 @@ typedef struct RenderEngineType {
int flag;
void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Depsgraph *depsgraph, struct Scene *scene);
- void (*render)(struct RenderEngine *engine, struct Depsgraph *depsgraph);
+ void (*render_to_image)(struct RenderEngine *engine, struct Depsgraph *depsgraph);
void (*bake)(struct RenderEngine *engine, struct Scene *scene, struct Object *object, const int pass_type,
const int pass_filter, const int object_id, const struct BakePixel *pixel_array, const int num_pixels,
const int depth, void *result);
void (*view_update)(struct RenderEngine *engine, const struct bContext *context);
- void (*view_draw)(struct RenderEngine *engine, const struct bContext *context);
+ void (*render_to_view)(struct RenderEngine *engine, const struct bContext *context);
void (*update_script_node)(struct RenderEngine *engine, struct bNodeTree *ntree, struct bNode *node);