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authorAaron Carlisle <carlisle.b3d@gmail.com>2020-11-06 18:10:18 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2020-11-06 18:10:41 +0300
commite15076b22f4f015404b3140d8169734cce80407c (patch)
tree19c218f3c128ca34417dd2b844f90b30b6483084 /source/blender/render/extern/include/RE_engine.h
parent235c309e5f86e84fb08e1ff2c5c11eb0b775c388 (diff)
Cleanup: Render Module: move header files to main directory
Move headers files from `render/extern/` to `render/` Part of T73586
Diffstat (limited to 'source/blender/render/extern/include/RE_engine.h')
-rw-r--r--source/blender/render/extern/include/RE_engine.h245
1 files changed, 0 insertions, 245 deletions
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
deleted file mode 100644
index e53f33eacff..00000000000
--- a/source/blender/render/extern/include/RE_engine.h
+++ /dev/null
@@ -1,245 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2006 Blender Foundation.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup render
- */
-
-#pragma once
-
-#include "DNA_listBase.h"
-#include "DNA_node_types.h"
-#include "DNA_scene_types.h"
-#include "RE_bake.h"
-#include "RNA_types.h"
-
-#include "BLI_threads.h"
-
-struct BakePixel;
-struct Depsgraph;
-struct Main;
-struct Object;
-struct Render;
-struct RenderData;
-struct RenderEngine;
-struct RenderEngineType;
-struct RenderLayer;
-struct RenderResult;
-struct ReportList;
-struct Scene;
-struct ViewLayer;
-struct bNode;
-struct bNodeTree;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* External Engine */
-
-/* RenderEngineType.flag */
-#define RE_INTERNAL 1
-/* #define RE_FLAG_DEPRECATED 2 */
-#define RE_USE_PREVIEW 4
-#define RE_USE_POSTPROCESS 8
-#define RE_USE_EEVEE_VIEWPORT 16
-#define RE_USE_SAVE_BUFFERS 32
-#define RE_USE_SHADING_NODES_CUSTOM 64
-#define RE_USE_SPHERICAL_STEREO 128
-#define RE_USE_STEREO_VIEWPORT 256
-#define RE_USE_GPU_CONTEXT 512
-
-/* RenderEngine.flag */
-#define RE_ENGINE_ANIMATION 1
-#define RE_ENGINE_PREVIEW 2
-#define RE_ENGINE_DO_DRAW 4
-#define RE_ENGINE_DO_UPDATE 8
-#define RE_ENGINE_RENDERING 16
-#define RE_ENGINE_HIGHLIGHT_TILES 32
-
-extern ListBase R_engines;
-
-typedef struct RenderEngineType {
- struct RenderEngineType *next, *prev;
-
- /* type info */
- char idname[64]; /* best keep the same size as BKE_ST_MAXNAME. */
- char name[64];
- int flag;
-
- void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Depsgraph *depsgraph);
- void (*render)(struct RenderEngine *engine, struct Depsgraph *depsgraph);
- void (*bake)(struct RenderEngine *engine,
- struct Depsgraph *depsgraph,
- struct Object *object,
- const int pass_type,
- const int pass_filter,
- const int width,
- const int height);
-
- void (*view_update)(struct RenderEngine *engine,
- const struct bContext *context,
- struct Depsgraph *depsgraph);
- void (*view_draw)(struct RenderEngine *engine,
- const struct bContext *context,
- struct Depsgraph *depsgraph);
-
- void (*update_script_node)(struct RenderEngine *engine,
- struct bNodeTree *ntree,
- struct bNode *node);
- void (*update_render_passes)(struct RenderEngine *engine,
- struct Scene *scene,
- struct ViewLayer *view_layer);
-
- struct DrawEngineType *draw_engine;
-
- /* RNA integration */
- ExtensionRNA rna_ext;
-} RenderEngineType;
-
-typedef void (*update_render_passes_cb_t)(void *userdata,
- struct Scene *scene,
- struct ViewLayer *view_layer,
- const char *name,
- int channels,
- const char *chanid,
- eNodeSocketDatatype type);
-
-typedef struct RenderEngine {
- RenderEngineType *type;
- void *py_instance;
-
- int flag;
- struct Object *camera_override;
- unsigned int layer_override;
-
- int tile_x;
- int tile_y;
-
- struct Render *re;
- ListBase fullresult;
- char text[512]; /* IMA_MAX_RENDER_TEXT */
-
- int resolution_x, resolution_y;
-
- struct ReportList *reports;
-
- struct {
- const struct BakePixel *pixels;
- float *result;
- int width, height, depth;
- int object_id;
- } bake;
-
- /* Depsgraph */
- struct Depsgraph *depsgraph;
-
- /* callback for render pass query */
- ThreadMutex update_render_passes_mutex;
- update_render_passes_cb_t update_render_passes_cb;
- void *update_render_passes_data;
-
- rctf last_viewplane;
- rcti last_disprect;
- float last_viewmat[4][4];
- int last_winx, last_winy;
-} RenderEngine;
-
-RenderEngine *RE_engine_create(RenderEngineType *type);
-void RE_engine_free(RenderEngine *engine);
-
-void RE_layer_load_from_file(
- struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y);
-void RE_result_load_from_file(struct RenderResult *result,
- struct ReportList *reports,
- const char *filename);
-
-struct RenderResult *RE_engine_begin_result(
- RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname);
-void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result);
-void RE_engine_add_pass(RenderEngine *engine,
- const char *name,
- int channels,
- const char *chan_id,
- const char *layername);
-void RE_engine_end_result(RenderEngine *engine,
- struct RenderResult *result,
- bool cancel,
- bool highlight,
- bool merge_results);
-struct RenderResult *RE_engine_get_result(struct RenderEngine *engine);
-
-const char *RE_engine_active_view_get(RenderEngine *engine);
-void RE_engine_active_view_set(RenderEngine *engine, const char *viewname);
-float RE_engine_get_camera_shift_x(RenderEngine *engine,
- struct Object *camera,
- bool use_spherical_stereo);
-void RE_engine_get_camera_model_matrix(RenderEngine *engine,
- struct Object *camera,
- bool use_spherical_stereo,
- float *r_modelmat);
-bool RE_engine_get_spherical_stereo(RenderEngine *engine, struct Object *camera);
-
-bool RE_engine_test_break(RenderEngine *engine);
-void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info);
-void RE_engine_update_progress(RenderEngine *engine, float progress);
-void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak);
-void RE_engine_report(RenderEngine *engine, int type, const char *msg);
-void RE_engine_set_error_message(RenderEngine *engine, const char *msg);
-
-int RE_engine_render(struct Render *re, int do_all);
-
-bool RE_engine_is_external(const struct Render *re);
-
-void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe);
-
-void RE_engine_update_render_passes(struct RenderEngine *engine,
- struct Scene *scene,
- struct ViewLayer *view_layer,
- update_render_passes_cb_t callback,
- void *callback_data);
-void RE_engine_register_pass(struct RenderEngine *engine,
- struct Scene *scene,
- struct ViewLayer *view_layer,
- const char *name,
- int channels,
- const char *chanid,
- eNodeSocketDatatype type);
-
-/* Engine Types */
-
-void RE_engines_init(void);
-void RE_engines_exit(void);
-void RE_engines_register(RenderEngineType *render_type);
-
-bool RE_engine_is_opengl(RenderEngineType *render_type);
-
-RenderEngineType *RE_engines_find(const char *idname);
-
-rcti *RE_engine_get_current_tiles(struct Render *re, int *r_total_tiles, bool *r_needs_free);
-struct RenderData *RE_engine_get_render_data(struct Render *re);
-void RE_bake_engine_set_engine_parameters(struct Render *re,
- struct Main *bmain,
- struct Scene *scene);
-
-void RE_engine_free_blender_memory(struct RenderEngine *engine);
-
-#ifdef __cplusplus
-}
-#endif