diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/render/extern/include/RE_engine.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/render/extern/include/RE_engine.h')
-rw-r--r-- | source/blender/render/extern/include/RE_engine.h | 193 |
1 files changed, 117 insertions, 76 deletions
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h index d22ab6d782d..1092ab553e9 100644 --- a/source/blender/render/extern/include/RE_engine.h +++ b/source/blender/render/extern/include/RE_engine.h @@ -51,107 +51,139 @@ struct bNodeTree; /* External Engine */ /* RenderEngineType.flag */ -#define RE_INTERNAL 1 -/* #define RE_FLAG_DEPRECATED 2 */ -#define RE_USE_PREVIEW 4 -#define RE_USE_POSTPROCESS 8 -#define RE_USE_SHADING_NODES 16 -#define RE_USE_EXCLUDE_LAYERS 32 -#define RE_USE_SAVE_BUFFERS 64 -#define RE_USE_SHADING_NODES_CUSTOM 256 +#define RE_INTERNAL 1 +/* #define RE_FLAG_DEPRECATED 2 */ +#define RE_USE_PREVIEW 4 +#define RE_USE_POSTPROCESS 8 +#define RE_USE_SHADING_NODES 16 +#define RE_USE_EXCLUDE_LAYERS 32 +#define RE_USE_SAVE_BUFFERS 64 +#define RE_USE_SHADING_NODES_CUSTOM 256 #define RE_USE_SPHERICAL_STEREO 512 /* RenderEngine.flag */ -#define RE_ENGINE_ANIMATION 1 -#define RE_ENGINE_PREVIEW 2 -#define RE_ENGINE_DO_DRAW 4 -#define RE_ENGINE_DO_UPDATE 8 -#define RE_ENGINE_RENDERING 16 -#define RE_ENGINE_HIGHLIGHT_TILES 32 -#define RE_ENGINE_USED_FOR_VIEWPORT 64 +#define RE_ENGINE_ANIMATION 1 +#define RE_ENGINE_PREVIEW 2 +#define RE_ENGINE_DO_DRAW 4 +#define RE_ENGINE_DO_UPDATE 8 +#define RE_ENGINE_RENDERING 16 +#define RE_ENGINE_HIGHLIGHT_TILES 32 +#define RE_ENGINE_USED_FOR_VIEWPORT 64 extern ListBase R_engines; typedef struct RenderEngineType { - struct RenderEngineType *next, *prev; - - /* type info */ - char idname[64]; // best keep the same size as BKE_ST_MAXNAME - char name[64]; - int flag; - - void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Depsgraph *depsgraph); - void (*render)(struct RenderEngine *engine, struct Depsgraph *depsgraph); - void (*bake)(struct RenderEngine *engine, struct Depsgraph *depsgraph, - struct Object *object, const int pass_type, - const int pass_filter, const int object_id, const struct BakePixel *pixel_array, const int num_pixels, - const int depth, void *result); - - void (*view_update)(struct RenderEngine *engine, const struct bContext *context); - void (*view_draw)(struct RenderEngine *engine, const struct bContext *context); - - void (*update_script_node)(struct RenderEngine *engine, struct bNodeTree *ntree, struct bNode *node); - void (*update_render_passes)(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer); - - struct DrawEngineType *draw_engine; - - /* RNA integration */ - ExtensionRNA ext; + struct RenderEngineType *next, *prev; + + /* type info */ + char idname[64]; // best keep the same size as BKE_ST_MAXNAME + char name[64]; + int flag; + + void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Depsgraph *depsgraph); + void (*render)(struct RenderEngine *engine, struct Depsgraph *depsgraph); + void (*bake)(struct RenderEngine *engine, + struct Depsgraph *depsgraph, + struct Object *object, + const int pass_type, + const int pass_filter, + const int object_id, + const struct BakePixel *pixel_array, + const int num_pixels, + const int depth, + void *result); + + void (*view_update)(struct RenderEngine *engine, const struct bContext *context); + void (*view_draw)(struct RenderEngine *engine, const struct bContext *context); + + void (*update_script_node)(struct RenderEngine *engine, + struct bNodeTree *ntree, + struct bNode *node); + void (*update_render_passes)(struct RenderEngine *engine, + struct Scene *scene, + struct ViewLayer *view_layer); + + struct DrawEngineType *draw_engine; + + /* RNA integration */ + ExtensionRNA ext; } RenderEngineType; -typedef void (*update_render_passes_cb_t)(void *userdata, struct Scene *scene, struct ViewLayer *view_layer, - const char *name, int channels, const char *chanid, int type); +typedef void (*update_render_passes_cb_t)(void *userdata, + struct Scene *scene, + struct ViewLayer *view_layer, + const char *name, + int channels, + const char *chanid, + int type); typedef struct RenderEngine { - RenderEngineType *type; - void *py_instance; + RenderEngineType *type; + void *py_instance; - int flag; - struct Object *camera_override; - unsigned int layer_override; + int flag; + struct Object *camera_override; + unsigned int layer_override; - int tile_x; - int tile_y; + int tile_x; + int tile_y; - struct Render *re; - ListBase fullresult; - char text[512]; /* IMA_MAX_RENDER_TEXT */ + struct Render *re; + ListBase fullresult; + char text[512]; /* IMA_MAX_RENDER_TEXT */ - int resolution_x, resolution_y; + int resolution_x, resolution_y; - struct ReportList *reports; + struct ReportList *reports; - /* Depsgraph */ - struct Depsgraph *depsgraph; + /* Depsgraph */ + struct Depsgraph *depsgraph; - /* callback for render pass query */ - ThreadMutex update_render_passes_mutex; - update_render_passes_cb_t update_render_passes_cb; - void *update_render_passes_data; + /* callback for render pass query */ + ThreadMutex update_render_passes_mutex; + update_render_passes_cb_t update_render_passes_cb; + void *update_render_passes_data; - rctf last_viewplane; - rcti last_disprect; - float last_viewmat[4][4]; - int last_winx, last_winy; + rctf last_viewplane; + rcti last_disprect; + float last_viewmat[4][4]; + int last_winx, last_winy; } RenderEngine; RenderEngine *RE_engine_create(RenderEngineType *type); RenderEngine *RE_engine_create_ex(RenderEngineType *type, bool use_for_viewport); void RE_engine_free(RenderEngine *engine); -void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y); -void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, const char *filename); +void RE_layer_load_from_file( + struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y); +void RE_result_load_from_file(struct RenderResult *result, + struct ReportList *reports, + const char *filename); -struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname); +struct RenderResult *RE_engine_begin_result( + RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname); void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result); -void RE_engine_add_pass(RenderEngine *engine, const char *name, int channels, const char *chan_id, const char *layername); -void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, bool cancel, bool highlight, bool merge_results); +void RE_engine_add_pass(RenderEngine *engine, + const char *name, + int channels, + const char *chan_id, + const char *layername); +void RE_engine_end_result(RenderEngine *engine, + struct RenderResult *result, + bool cancel, + bool highlight, + bool merge_results); struct RenderResult *RE_engine_get_result(struct RenderEngine *engine); const char *RE_engine_active_view_get(RenderEngine *engine); void RE_engine_active_view_set(RenderEngine *engine, const char *viewname); -float RE_engine_get_camera_shift_x(RenderEngine *engine, struct Object *camera, bool use_spherical_stereo); -void RE_engine_get_camera_model_matrix(RenderEngine *engine, struct Object *camera, bool use_spherical_stereo, float *r_modelmat); +float RE_engine_get_camera_shift_x(RenderEngine *engine, + struct Object *camera, + bool use_spherical_stereo); +void RE_engine_get_camera_model_matrix(RenderEngine *engine, + struct Object *camera, + bool use_spherical_stereo, + float *r_modelmat); bool RE_engine_get_spherical_stereo(RenderEngine *engine, struct Object *camera); bool RE_engine_test_break(RenderEngine *engine); @@ -167,10 +199,18 @@ bool RE_engine_is_external(struct Render *re); void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe); -void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer, - update_render_passes_cb_t callback, void *callback_data); -void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer, - const char *name, int channels, const char *chanid, int type); +void RE_engine_update_render_passes(struct RenderEngine *engine, + struct Scene *scene, + struct ViewLayer *view_layer, + update_render_passes_cb_t callback, + void *callback_data); +void RE_engine_register_pass(struct RenderEngine *engine, + struct Scene *scene, + struct ViewLayer *view_layer, + const char *name, + int channels, + const char *chanid, + int type); /* Engine Types */ @@ -184,8 +224,9 @@ RenderEngineType *RE_engines_find(const char *idname); rcti *RE_engine_get_current_tiles(struct Render *re, int *r_total_tiles, bool *r_needs_free); struct RenderData *RE_engine_get_render_data(struct Render *re); -void RE_bake_engine_set_engine_parameters( - struct Render *re, struct Main *bmain, struct Scene *scene); +void RE_bake_engine_set_engine_parameters(struct Render *re, + struct Main *bmain, + struct Scene *scene); void RE_engine_free_blender_memory(struct RenderEngine *engine); |