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author | Campbell Barton <ideasman42@gmail.com> | 2017-05-24 16:14:32 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-24 16:38:15 +0300 |
commit | 7a9ad029dd1d1afe42d54c9c181de887636db7c0 (patch) | |
tree | e9281cbe8bb01365a699ffd6f4bbd09a6a91015f /source/blender/render/extern/include/RE_multires_bake.h | |
parent | 707340edd703ff1fd7c8157eb3cc811913698c8d (diff) |
Remove TexFace, per-face images
TexFace complicates the now more popular shading pipeline by having
per-face images, see: T51382 for details.
To keep the ability to select a per-material edit-image
(used with UV-mapping workflow), the material now stores an image
which will be set when changing images in edit-mode.
This is used as a bake-target when not using Cycles too.
Diffstat (limited to 'source/blender/render/extern/include/RE_multires_bake.h')
-rw-r--r-- | source/blender/render/extern/include/RE_multires_bake.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_multires_bake.h b/source/blender/render/extern/include/RE_multires_bake.h index c1c5fc4a04d..901c1c1d05d 100644 --- a/source/blender/render/extern/include/RE_multires_bake.h +++ b/source/blender/render/extern/include/RE_multires_bake.h @@ -43,6 +43,12 @@ typedef struct MultiresBakeRender { short mode; bool use_lores_mesh; /* Use low-resolution mesh when baking displacement maps */ + /* material aligned image array (for per-face bake image) */ + struct { + Image **array; + int len; + } ob_image; + int number_of_rays; /* Number of rays to be cast when doing AO baking */ float bias; /* Bias between object and start ray point when doing AO baking */ |