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authorSergey Sharybin <sergey.vfx@gmail.com>2011-11-03 21:06:12 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-11-03 21:06:12 +0400
commit224c26f891cb2495a0d94a092e46f13784af6e6b (patch)
tree6e69625e8fb1e4b03e8ec40cc11275f21eae5cc3 /source/blender/render/extern/include/RE_pipeline.h
parentd53989bda6e5b30f41846554c3a68ee695b031f2 (diff)
Fix #28998: sequence rendering with wrong progress bar
Show overall progress when doing sequence rendering. Nice for cases when you're using sequencer to combine video strips only, without rendering scenes and so. If scene strips are used in sequencer, per-frame rendering would be used (because of scene rendering sets per-frame progress).
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index cbb2f17043c..fac3329bae0 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -249,6 +249,8 @@ float RE_filter_value(int type, float x);
/* vector blur zbuffer method */
void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect);
+int RE_seq_render_active(struct Scene *scene, struct RenderData *rd);
+
/* shaded view or baking options */
#define RE_BAKE_LIGHT 0 /* not listed in rna_scene.c -> can't be enabled! */
#define RE_BAKE_ALL 1