diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-08-01 16:47:49 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-08-01 16:47:49 +0400 |
commit | 5fa7d1c1b4e7bde1d173caa60af0e273c86b6f0b (patch) | |
tree | 186a794aef722993c7067a657b4d007c62dd669b /source/blender/render/extern/include/RE_pipeline.h | |
parent | c34f831757e0985b7523b6e5bbfadd7dd6a2c161 (diff) |
2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 802703d476c..bc25c9857d5 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -37,14 +37,15 @@ struct bNodeTree; struct Image; +struct Main; struct NodeBlurData; struct Object; -struct ReportList; struct RenderData; struct RenderEngine; struct RenderEngineType; struct RenderResult; struct ReportList; +struct ReportList; struct Scene; struct SceneRenderLayer; @@ -208,8 +209,8 @@ void RE_init_threadcount(Render *re); void RE_TileProcessor(struct Render *re); /* only RE_NewRender() needed, main Blender render calls */ -void RE_BlenderFrame(struct Render *re, struct Scene *scene, struct SceneRenderLayer *srl, unsigned int lay, int frame); -void RE_BlenderAnim(struct Render *re, struct Scene *scene, unsigned int lay, int sfra, int efra, int tfra, struct ReportList *reports); +void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, unsigned int lay, int frame); +void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int sfra, int efra, int tfra, struct ReportList *reports); /* main preview render call */ void RE_PreviewRender(struct Render *re, struct Scene *scene); |