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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-08-01 16:47:49 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-08-01 16:47:49 +0400
commit5fa7d1c1b4e7bde1d173caa60af0e273c86b6f0b (patch)
tree186a794aef722993c7067a657b4d007c62dd669b /source/blender/render/extern/include/RE_pipeline.h
parentc34f831757e0985b7523b6e5bbfadd7dd6a2c161 (diff)
2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 802703d476c..bc25c9857d5 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -37,14 +37,15 @@
struct bNodeTree;
struct Image;
+struct Main;
struct NodeBlurData;
struct Object;
-struct ReportList;
struct RenderData;
struct RenderEngine;
struct RenderEngineType;
struct RenderResult;
struct ReportList;
+struct ReportList;
struct Scene;
struct SceneRenderLayer;
@@ -208,8 +209,8 @@ void RE_init_threadcount(Render *re);
void RE_TileProcessor(struct Render *re);
/* only RE_NewRender() needed, main Blender render calls */
-void RE_BlenderFrame(struct Render *re, struct Scene *scene, struct SceneRenderLayer *srl, unsigned int lay, int frame);
-void RE_BlenderAnim(struct Render *re, struct Scene *scene, unsigned int lay, int sfra, int efra, int tfra, struct ReportList *reports);
+void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, unsigned int lay, int frame);
+void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int sfra, int efra, int tfra, struct ReportList *reports);
/* main preview render call */
void RE_PreviewRender(struct Render *re, struct Scene *scene);