diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-08-02 00:36:24 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-08-02 00:36:24 +0400 |
commit | 9b006d6d00c72de51b97e1b2c96b2df09db6b72b (patch) | |
tree | b90338bd20e40cfd0a859493b76ab3693b668885 /source/blender/render/extern/include/RE_pipeline.h | |
parent | 0753766a578f78b003e038370abcde8732ce45db (diff) |
Fix preview render crash after recent G.main changes.
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index bc25c9857d5..af7f3fcf387 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -213,7 +213,7 @@ void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int sfra, int efra, int tfra, struct ReportList *reports); /* main preview render call */ -void RE_PreviewRender(struct Render *re, struct Scene *scene); +void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene); void RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode); void RE_WriteRenderResult(RenderResult *rr, char *filename, int compress); @@ -249,7 +249,7 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, #define RE_BAKE_DISPLACEMENT 5 #define RE_BAKE_SHADOW 6 -void RE_Database_Baking(struct Render *re, struct Scene *scene, unsigned int lay, int type, struct Object *actob); +void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int type, struct Object *actob); void RE_DataBase_GetView(struct Render *re, float mat[][4]); void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[][4]); |