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authorDalai Felinto <dfelinto@gmail.com>2017-11-15 20:01:57 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-22 12:13:33 +0300
commit8ba6103e66b0e8bcbe70e6ed8f91500fdc7df3ee (patch)
tree024497bcfb48a42b969471fcb96119f2dcc0e442 /source/blender/render/extern/include/RE_pipeline.h
parent0a6df6b173c5af2a38d2b808634adb2c6432ce3e (diff)
SceneRenderLayer > SceneLayer: Convert Lay
There are parts of the old (Blender Internal) rendering pipeline that is still using lay, e.g., in shi->lay. Honestly it will be easier to purge the entire Blender Internal code away instead of taking things from it bit by bit.
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 2e9ab10f1c0..9d2fbcc6d04 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -108,7 +108,6 @@ typedef struct RenderLayer {
/* copy of RenderData */
char name[RE_MAXNAME];
- unsigned int lay;
int layflag, passflag, pass_xor;
/* MULTIVIEW_TODO: acolrect and scolrect are not supported by multiview at the moment.