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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-12 11:27:38 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-12 11:27:38 +0300
commitd213474070965ec142b4bee8a2cc9cb18fc7dad8 (patch)
treef3201622671f1ca4e4587db705b430c557f02e3c /source/blender/render/extern/include/RE_pipeline.h
parent8aa6e4d50bfcc0d83985f783228408586b0f877b (diff)
Moved vectorblur code from render to compositor
In preparation of the removal of blender internal render we moved the vectorblur code that was placed in the render package (legacy) to the compositor. The compositor is only using this code even the blender internal renderer did not use the code at all.
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index de71b8d1023..8065de831ba 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -336,10 +336,6 @@ void RE_current_scene_update_cb(struct Render *re, void *handle, void (*f)(void
/* should move to kernel once... still unsure on how/where */
float RE_filter_value(int type, float x);
-/* vector blur zbuffer method */
-void RE_zbuf_accumulate_vecblur(
- struct NodeBlurData *nbd, int xsize, int ysize, float *newrect,
- const float *imgrect, float *vecbufrect, const float *zbufrect);
int RE_seq_render_active(struct Scene *scene, struct RenderData *rd);