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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-16 18:49:22 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-16 18:49:22 +0300
commit2061f91741861f5646974b4960b5ff03d509f5eb (patch)
treea2c121512a2b6a9097b7426385a9d379e627fc02 /source/blender/render/extern/include/RE_pipeline.h
parentbd638da9a0bbd057b72164eed6583888380490ed (diff)
Render Slots: change the implementation by moving it from the render to the
image code, this should be clearer and makes reusing the Render struct later on easier.
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h21
1 files changed, 6 insertions, 15 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index f9c4e9690a1..dafed36d8e5 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -129,6 +129,9 @@ typedef struct RenderResult {
/* for render results in Image, verify validity for sequences */
int framenr;
+
+ /* render info text */
+ char *text;
} RenderResult;
@@ -146,21 +149,8 @@ typedef struct RenderStats {
/* the name is used as identifier, so elsewhere in blender the result can retrieved */
/* calling a new render with same name, frees automatic existing render */
-struct Render *RE_NewRender (const char *name, int slot);
-struct Render *RE_GetRender(const char *name, int slot);
-
-/* render slots. for most cases like baking or preview render this will
- always be default, for actual render multiple slots can be used. in
- that case 'rendering' is the slot being rendered to, and 'view' is the
- slot being viewed. these are always the same except if the currently
- viewed slot is changed during render, at the end they will be synced. */
-#define RE_SLOT_RENDERING -2
-#define RE_SLOT_VIEW -1
-#define RE_SLOT_DEFAULT 0
-#define RE_SLOT_MAX 10
-
-void RE_SetViewSlot(int slot);
-int RE_GetViewSlot(void);
+struct Render *RE_NewRender (const char *name);
+struct Render *RE_GetRender(const char *name);
/* returns 1 while render is working (or renders called from within render) */
int RE_RenderInProgress(struct Render *re);
@@ -175,6 +165,7 @@ void RE_FreeRenderResult(struct RenderResult *rr);
struct RenderResult *RE_AcquireResultRead(struct Render *re);
struct RenderResult *RE_AcquireResultWrite(struct Render *re);
void RE_ReleaseResult(struct Render *re);
+void RE_SwapResult(struct Render *re, struct RenderResult **rr);
void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr);
void RE_ReleaseResultImage(struct Render *re);
struct RenderStats *RE_GetStats(struct Render *re);