diff options
author | Diego Borghetti <bdiego@gmail.com> | 2008-09-20 01:57:15 +0400 |
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committer | Diego Borghetti <bdiego@gmail.com> | 2008-09-20 01:57:15 +0400 |
commit | 4f737bafa7c5366a2bf4c69d6e2b1c77ff64c73b (patch) | |
tree | 9b3bb7a3bbcf6e962c412ec108c2c9a1dc0d43fa /source/blender/render/extern/include/RE_pipeline.h | |
parent | 650ae3b4e679f068fd8fdf73f0e6df561362b227 (diff) |
== Render ==
Commit patch #7788, allow to set the render step, so it's
possible make render every N frames only.
The step is change in Scene buttons (F10), below start and
end frame buttons.
Also add a command line options (-j), so it's possible to
overwrite the file step (useful for renderfarm).
[ Brecht, this work with OpenGL renders and simulated
the skipped frames, please double check ]
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 64cf7fcb37b..60557403143 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -185,7 +185,7 @@ void RE_TileProcessor(struct Render *re, int firsttile, int threaded); /* only RE_NewRender() needed, main Blender render calls */ void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame); -void RE_BlenderAnim(struct Render *re, struct Scene *scene, int sfra, int efra); +void RE_BlenderAnim(struct Render *re, struct Scene *scene, int sfra, int efra, int tfra); void RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode); void RE_WriteRenderResult(RenderResult *rr, char *filename, int compress); |