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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-04-01 16:51:24 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-04-01 16:51:24 +0400
commit9822e07be6c02f80955cbc36be3353d1c88b80b4 (patch)
tree25ad4dd91c9408c2c158258cae956a41e1ba95cb /source/blender/render/extern/include/RE_pipeline.h
parent11e83768661638400bd3a0cd380adc00b67ddc36 (diff)
Attempted fixes for render crashes on windows, still can't redo them here
in a virtual machine, maybe that has some different threading behavior. Also should fix a problem with displaying render passes and multiple slots.
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index c0d1d251356..0d8161c9a7a 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -130,6 +130,9 @@ typedef struct RenderResult {
/* for render results in Image, verify validity for sequences */
int framenr;
+ /* for acquire image, to indicate if it is compo/seq result */
+ int compo_seq;
+
/* render info text */
char *text;