diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 15:52:39 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-23 12:48:23 +0300 |
commit | 3abe8b3292cf7a50a9200b95401993384df24d9a (patch) | |
tree | 6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/render/extern/include/RE_pipeline.h | |
parent | fb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff) |
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 711d350d51e..a0f3a053618 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -48,7 +48,7 @@ struct RenderData; struct RenderResult; struct ReportList; struct Scene; -struct SceneLayer; +struct ViewLayer; struct EnvMap; struct StampData; struct ViewRender; @@ -241,7 +241,7 @@ struct RenderPass *RE_create_gp_pass(struct RenderResult *rr, const char *layern /* obligatory initialize call, disprect is optional */ void RE_InitState(struct Render *re, struct Render *source, struct RenderData *rd, struct ListBase *render_layers, const int active_layer, - struct ViewRender *view_render, struct SceneLayer *scene_layer, + struct ViewRender *view_render, struct ViewLayer *view_layer, int winx, int winy, rcti *disprect); void RE_ChangeResolution(struct Render *re, int winx, int winy, rcti *disprect); void RE_ChangeModeFlag(struct Render *re, int flag, bool clear); @@ -290,7 +290,7 @@ bool RE_WriteRenderViewsMovie( /* only RE_NewRender() needed, main Blender render calls */ void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, - struct SceneLayer *scene_layer, struct Object *camera_override, + struct ViewLayer *view_layer, struct Object *camera_override, unsigned int lay_override, int frame, const bool write_still); void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay_override, int sfra, int efra, int tfra); |