diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-07-08 21:56:51 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-07-08 21:56:51 +0400 |
commit | 3ce280e825cdd7bcbdd58cb10537a2aa11119ee3 (patch) | |
tree | 54328823ffa9f00932a98d21e2aa89c37584e530 /source/blender/render/extern/include/RE_pipeline.h | |
parent | 861f9e10f7ea9d1d38130ecbc983fe8f8dac93d0 (diff) |
Fix #35960, #36044: blender internal viewport rendering crash while editing data.
Now the viewport rendering thread will lock the main thread while it is exporting
objects to render data. This is not ideal if you have big scenes that might block
the UI, but Cycles does the same, and it's fairly quick because the same evaluated
mesh can be used as for viewport drawing. It's the only way to get things stable
until the thread safe dependency graph is here.
This adds a mechanism to the job system for jobs to lock the main thread, using a
new 'ticket mutex lock' which is a mutex lock that gives priority to the first
thread that tries to lock the mutex.
Still to solve: undo/redo crashes.
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index da53bc5a819..e154fd42119 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -207,6 +207,7 @@ void RE_GetViewPlane(struct Render *re, rctf *viewplane, rcti *disprect); /* make or free the dbase */ void RE_Database_FromScene(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int use_camera_view); +void RE_Database_Preprocess(struct Render *re); void RE_Database_Free(struct Render *re); /* project dbase again, when viewplane/perspective changed */ |