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authorSebastian Parborg <zeddb>2018-09-06 17:33:41 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-06 18:10:54 +0300
commit329b4c3363e439f1c726b79545364d154c55f39d (patch)
tree6788775880e8e48e7470628e140b209ca4b6238b /source/blender/render/extern/include/RE_pipeline.h
parent5a134910b10019295f72e5226be99b3e76d52281 (diff)
Fix T54329: brush texture preview not working.
With the removal of blender internal, the texture preview had to be rewritten. Now we evaluate and write the texture directly to the preview buffer instead of going through the renderer. Differential Revision: https://developer.blender.org/D3670
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index cf52bb11d59..84e6c9ddd55 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -336,6 +336,7 @@ struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int pas
void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4]);
void RE_GetCameraModelMatrix(struct Render *re, struct Object *camera, float r_mat[4][4]);
struct Scene *RE_GetScene(struct Render *re);
+void RE_SetScene(struct Render *re, struct Scene *sce);
bool RE_is_rendering_allowed(struct Scene *scene, struct ViewLayer *single_layer, struct Object *camera_override, struct ReportList *reports);