diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-12 15:44:35 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-12 15:44:35 +0300 |
commit | 53fa389802161e9e4ff6b5e0bfaa61cd4c761be6 (patch) | |
tree | 485ef4173d970eb3bf10ade844e4d23f4d8dcd56 /source/blender/render/extern/include/RE_pipeline.h | |
parent | 8daf02f134692b21e62649acf2906aed344a70ae (diff) |
Cycles: Use dedicated debug passes for traversed nodes and intersection tests
This way it's more clear whether some issue is caused by lots of geometry in
the node or by lots of "transparent" BVH nodes.
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 7021477a702..f535aa5aa71 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -97,9 +97,10 @@ typedef struct RenderPass { } RenderPass; enum { - RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS = 0, + RENDER_PASS_DEBUG_BVH_TRAVERSED_NODES = 0, RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES = 1, RENDER_PASS_DEBUG_RAY_BOUNCES = 2, + RENDER_PASS_DEBUG_BVH_INTERSECTIONS = 3, }; /* a renderlayer is a full image, but with all passes and samples */ |