diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-09-12 16:09:14 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-09-12 16:09:14 +0400 |
commit | c41bb7961f1eb39dc423949a0474dd63ced53c98 (patch) | |
tree | d2852203d3c4635636c7e309c72539c42d40616c /source/blender/render/extern/include/RE_pipeline.h | |
parent | 8309f1c0de6f8a70f85e3f980f83a5513d61d898 (diff) |
Different implementation of patch #36430: use layer froms scene directly for
rendering, in case some script wants to set it in the render_pre callback. In
case of decoupled 3d view layers or local view it will still override this
though.
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index e154fd42119..73a89ad884f 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -225,8 +225,8 @@ void RE_init_threadcount(Render *re); void RE_TileProcessor(struct Render *re); /* only RE_NewRender() needed, main Blender render calls */ -void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay, int frame, const short write_still); -void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay, int sfra, int efra, int tfra); +void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay_override, int frame, const short write_still); +void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay_override, int sfra, int efra, int tfra); #ifdef WITH_FREESTYLE void RE_RenderFreestyleStrokes(struct Render *re, struct Main *bmain, struct Scene *scene, int render); #endif |