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authorCampbell Barton <ideasman42@gmail.com>2012-09-21 10:37:42 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-21 10:37:42 +0400
commit1f8f7310e98764f4a0368a4316a70b34941d5166 (patch)
treecba3e25dad3f2c8cdaed1c93a97a4ddc3af0d29f /source/blender/render/extern/include/RE_render_ext.h
parentd88d41b26513d052700925422db6a9ae469f8299 (diff)
calculate sticky wasnt working very well and had a few glites -
updating data was only being done on the active object but sticly was being calculated for the selection. split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky. also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death? anyway - it works better then it used to for now.
Diffstat (limited to 'source/blender/render/extern/include/RE_render_ext.h')
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index c07ed42332f..2a9a1becc42 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -39,10 +39,11 @@
/* called by meshtools */
struct View3D;
struct Scene;
+struct LinkNode;
-void RE_make_sticky(struct Scene *scene, struct View3D *v3d);
-
-/* for radiosity module */
+void RE_make_sticky(struct Scene *scene, struct Object *camera, struct LinkNode *objects);
+
+/* for radiosity module */
struct RadView;
struct RNode;
struct Render;