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authorDalai Felinto <dfelinto@gmail.com>2017-11-22 15:52:39 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-23 12:48:23 +0300
commit3abe8b3292cf7a50a9200b95401993384df24d9a (patch)
tree6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/render/extern/include/RE_render_ext.h
parentfb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff)
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/render/extern/include/RE_render_ext.h')
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index aad4f511b65..17b321fd3b4 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -41,7 +41,7 @@ struct DerivedMesh;
struct ImagePool;
struct MTex;
struct Scene;
-struct SceneLayer;
+struct ViewLayer;
struct Render;
/* render_texture.c */
@@ -72,20 +72,20 @@ struct PointDensity;
void RE_point_density_cache(
struct Scene *scene,
- struct SceneLayer *scene_layer,
+ struct ViewLayer *view_layer,
struct PointDensity *pd,
const bool use_render_params);
void RE_point_density_minmax(
struct Scene *scene,
- struct SceneLayer *scene_layer,
+ struct ViewLayer *view_layer,
struct PointDensity *pd,
const bool use_render_params,
float r_min[3], float r_max[3]);
void RE_point_density_sample(
struct Scene *scene,
- struct SceneLayer *scene_layer,
+ struct ViewLayer *view_layer,
struct PointDensity *pd,
const int resolution,
const bool use_render_params,