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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-12 11:27:38 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-12 11:27:38 +0300
commitd213474070965ec142b4bee8a2cc9cb18fc7dad8 (patch)
treef3201622671f1ca4e4587db705b430c557f02e3c /source/blender/render/extern/include/RE_render_ext.h
parent8aa6e4d50bfcc0d83985f783228408586b0f877b (diff)
Moved vectorblur code from render to compositor
In preparation of the removal of blender internal render we moved the vectorblur code that was placed in the render package (legacy) to the compositor. The compositor is only using this code even the blender internal renderer did not use the code at all.
Diffstat (limited to 'source/blender/render/extern/include/RE_render_ext.h')
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index 1779ccc5d19..971be381f97 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -62,9 +62,6 @@ void RE_sample_material_color(
/* imagetexture.c */
void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]);
-/* zbuf.c */
-void antialias_tagbuf(int xsize, int ysize, char *rectmove);
-
/* pointdensity.c */
struct PointDensity;
@@ -89,4 +86,3 @@ void RE_point_density_sample(
void RE_point_density_free(struct PointDensity *pd);
#endif /* __RE_RENDER_EXT_H__ */
-