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authorTon Roosendaal <ton@blender.org>2006-05-28 15:49:22 +0400
committerTon Roosendaal <ton@blender.org>2006-05-28 15:49:22 +0400
commit2e901061d96845197f9b1f58bfe9569be74b7d2a (patch)
tree30471c133d3030d6c75e0a74c6e0a02dce2765f7 /source/blender/render/extern/include/RE_shader_ext.h
parente7767e39bb1bd43c74716289c91461a1e7a5824c (diff)
More render pipeline finishing up;
- Shaded drawmode is back (shift+z). Note it still only uses orco texture; but lighting/shading is using the internal render module entirely. - "Make Sticky" option back. (Also fix in sticky texture render, was wrong scaled)
Diffstat (limited to 'source/blender/render/extern/include/RE_shader_ext.h')
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index 59f6da40f5e..f9015dc1161 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -114,5 +114,10 @@ typedef struct ShadeInput
struct Tex;
int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres);
+/* shaded view */
+struct Render;
+void RE_shade_external(struct Render *re, struct ShadeInput *shi, struct ShadeResult *shr);
+
+
#endif /* RE_SHADER_EXT_H */