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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-04-06 14:24:57 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-04-06 14:24:57 +0400 |
commit | 080c49d176923eb04f66f8e7f8e919f3b10a2fd4 (patch) | |
tree | adf3effe2ff8702be073825ed567caee070dfefe /source/blender/render/extern/include/RE_shader_ext.h | |
parent | 2275b69ff894c8a7e319d9807da387a2dc4ad169 (diff) |
Fix #21545: geometry node front/back incorrectly depended on camera angle, can
actually be implemented simpler now.
Diffstat (limited to 'source/blender/render/extern/include/RE_shader_ext.h')
-rw-r--r-- | source/blender/render/extern/include/RE_shader_ext.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h index f7dfb4d889e..742eb851c50 100644 --- a/source/blender/render/extern/include/RE_shader_ext.h +++ b/source/blender/render/extern/include/RE_shader_ext.h @@ -166,9 +166,6 @@ typedef struct ShadeInput int depth; /* 1 or larger on raytrace shading */ int volume_depth; /* number of intersections through volumes */ - /* stored copy of original face normal (facenor) - * before flipping. Used in Front/back output on geometry node */ - float orignor[3]; /* for strand shading, normal at the surface */ float surfnor[3], surfdist; |