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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-09 17:40:25 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-09 17:40:25 +0300
commitead7a3324784277239d5960eaa5408c3b973f79d (patch)
tree19d81aca9f695cab2912b6bc58c11184cf5c0f7a /source/blender/render/extern/include/RE_shader_ext.h
parent8b78a5cf3530fd440dba478792a7f016db30a63c (diff)
Misc Render Features
==================== - "From Dupli" option for orco and uv texture coordinates. For dupliverts, duplifaces and dupli particles, this uses the orco and uv at the point on the parent surface. Can for example be used for texturing feathers and leafs. Note that uv only works for duplifaces and particles emitted from faces, these are not defined at vertices. - "Width Fade" option for strand render, to fade out along the width of the strand. Committing this so it can be tested, might be changed or removed even, if it doesn't give nice results.
Diffstat (limited to 'source/blender/render/extern/include/RE_shader_ext.h')
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index 5b81052f5d2..8971126e643 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -133,6 +133,7 @@ typedef struct ShadeInput
float lo[3], gl[3], ref[3], orn[3], winco[3], sticky[3], vcol[4], rad[3];
float refcol[4], displace[3];
float strand, tang[3], stress, winspeed[4];
+ float duplilo[3], dupliuv[3];
ShadeInputUV uv[8]; /* 8 = MAX_MTFACE */
ShadeInputCol col[8]; /* 8 = MAX_MCOL */