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authorMiika Hamalainen <blender@miikah.org>2011-09-10 12:55:44 +0400
committerMiika Hamalainen <blender@miikah.org>2011-09-10 12:55:44 +0400
commit9de082dbf4130b48d59e673ed276a046d97cc1e4 (patch)
tree285f60e6026a74e4d4d95875a05aa2fa17a75a81 /source/blender/render/extern/include
parent42faf7ae41d807c2f9a94f40b774038af0c065ec (diff)
Dynamic Paint:
* Enabled modifier "Apply" button since it can now be used to apply displacement or output layers to the mesh. * Default surface output names are now unique in case canvas has multiple surfaces of same type. * Merged "face aligned" and "non-closed" brush options to a single "Project" toggle, available for "Proximity" brushes. * Added more icons to user interface selections. * Increased default proximity distance. * Set proximity falloff ramp to only affect alpha by default. * Removed some no longer required render ext. functions. * Fix: geometry node vertex alpha didn't work unless "Vertex Color Paint/Light" was enabled from material.
Diffstat (limited to 'source/blender/render/extern/include')
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index 78f0407943f..52053fc2274 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -195,7 +195,6 @@ struct Tex;
struct MTex;
struct ImBuf;
-int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output);
/* this one uses nodes */
int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres);
/* nodes disabled */
@@ -204,8 +203,6 @@ int multitex_ext_safe(struct Tex *tex, float *texvec, struct TexResult *texres);
int multitex_nodes(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres,
short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex);
-void texco_mapping_ext(float *facenor, struct Tex* tex, struct MTex* mtex, float* co, float* dx, float* dy, float* texvec);
-
/* shaded view and bake */
struct Render;
struct Image;