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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
commitadea12cb01e4c4f18f345dfbbf49e9e622192e4e (patch)
treeb43018344c696e4d59437fabc7f17f5b9d6a8e80 /source/blender/render/extern
parent68563134d4800be4eb46aa6b598fd719cdaf2980 (diff)
Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_engine.h9
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h5
2 files changed, 11 insertions, 3 deletions
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index 5afdb2a29ce..2376aeca55e 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -86,9 +86,14 @@ typedef struct RenderEngine {
int flag;
struct Object *camera_override;
+ int tile_x;
+ int tile_y;
+
struct Render *re;
ListBase fullresult;
char *text;
+
+ int resolution_x, resolution_y;
} RenderEngine;
RenderEngine *RE_engine_create(RenderEngineType *type);
@@ -97,9 +102,9 @@ void RE_engine_free(RenderEngine *engine);
void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y);
void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, const char *filename);
-struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h);
+struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername);
void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result);
-void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result);
+void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, int cancel);
int RE_engine_test_break(RenderEngine *engine);
void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info);
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index d474dc14df8..b43824d6d5e 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -92,6 +92,9 @@ typedef struct RenderLayer {
float *acolrect; /* 4 float, optional transparent buffer, needs storage for display updates */
float *scolrect; /* 4 float, optional strand buffer, needs storage for display updates */
int rectx, recty;
+
+ /* optional saved endresult on disk */
+ void *exrhandle;
ListBase passes;
@@ -124,7 +127,7 @@ typedef struct RenderResult {
volatile RenderLayer *renlay;
/* optional saved endresult on disk */
- void *exrhandle;
+ int do_exr_tile;
/* for render results in Image, verify validity for sequences */
int framenr;