diff options
author | Miguel Pozo <pragma37> | 2020-07-20 14:56:29 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-07-20 20:31:42 +0300 |
commit | 52543be9a6a4398a3cb5ec19df3659aa42a38727 (patch) | |
tree | 429ff41337ee08bf373082a26043abf8751d8130 /source/blender/render/extern | |
parent | a9644c812fc17b38503828d6edf7d259b6fe0e74 (diff) |
Python API: option to use OpenGL context in RenderEngine.render
When bl_use_gpu_context is set, an OpenGL context will be available for
OpenGL based render engines.
Differential Revision: https://developer.blender.org/D8305
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/RE_engine.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h index 77a60854616..51eb290b0b8 100644 --- a/source/blender/render/extern/include/RE_engine.h +++ b/source/blender/render/extern/include/RE_engine.h @@ -60,6 +60,7 @@ struct bNodeTree; #define RE_USE_SHADING_NODES_CUSTOM 64 #define RE_USE_SPHERICAL_STEREO 128 #define RE_USE_STEREO_VIEWPORT 256 +#define RE_USE_GPU_CONTEXT 512 /* RenderEngine.flag */ #define RE_ENGINE_ANIMATION 1 |