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authorSergey Sharybin <sergey.vfx@gmail.com>2013-03-26 13:09:31 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-03-26 13:09:31 +0400
commit18d2dd7e3ae0338829fd61740151f41c21668474 (patch)
tree53d755b496944c9017c2cda0ac812e7c545f4024 /source/blender/render/extern
parentfc9e0a37f0087d003808a87c26e46ed573ae39dd (diff)
parentf1ed223e34e61777af46d33e5bfc2fc03223a689 (diff)
Merging r55547 through r55594 from trunk into soc-2008-mxcurioni
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 020fa57cf94..2bcd39ab71b 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -165,9 +165,9 @@ int RE_RenderInProgress(struct Render *re);
void RE_InitRenderCB(struct Render *re);
/* use free render as signal to do everything over (previews) */
-void RE_FreeRender (struct Render *re);
+void RE_FreeRender(struct Render *re);
/* only called on exit */
-void RE_FreeAllRender (void);
+void RE_FreeAllRender(void);
/* only call on file load */
void RE_FreeAllRenderResults(void);
/* for external render engines that can keep persistent data */
@@ -187,22 +187,22 @@ struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name)
float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype);
/* obligatory initialize call, disprect is optional */
-void RE_InitState (struct Render *re, struct Render *source, struct RenderData *rd, struct SceneRenderLayer *srl, int winx, int winy, rcti *disprect);
+void RE_InitState(struct Render *re, struct Render *source, struct RenderData *rd, struct SceneRenderLayer *srl, int winx, int winy, rcti *disprect);
/* set up the viewplane/perspective matrix, three choices */
struct Object *RE_GetCamera(struct Render *re); /* return camera override if set */
void RE_SetCamera(struct Render *re, struct Object *camera);
void RE_SetEnvmapCamera(struct Render *re, struct Object *cam_ob, float viewscale, float clipsta, float clipend);
-void RE_SetWindow (struct Render *re, rctf *viewplane, float clipsta, float clipend);
-void RE_SetOrtho (struct Render *re, rctf *viewplane, float clipsta, float clipend);
+void RE_SetWindow(struct Render *re, rctf *viewplane, float clipsta, float clipend);
+void RE_SetOrtho(struct Render *re, rctf *viewplane, float clipsta, float clipend);
void RE_SetPixelSize(struct Render *re, float pixsize);
/* option to set viewmatrix before making dbase */
-void RE_SetView (struct Render *re, float mat[4][4]);
+void RE_SetView(struct Render *re, float mat[4][4]);
/* make or free the dbase */
void RE_Database_FromScene(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int use_camera_view);
-void RE_Database_Free (struct Render *re);
+void RE_Database_Free(struct Render *re);
/* project dbase again, when viewplane/perspective changed */
void RE_DataBase_ApplyWindow(struct Render *re);