diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-15 20:01:57 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 12:13:33 +0300 |
commit | 8ba6103e66b0e8bcbe70e6ed8f91500fdc7df3ee (patch) | |
tree | 024497bcfb48a42b969471fcb96119f2dcc0e442 /source/blender/render/extern | |
parent | 0a6df6b173c5af2a38d2b808634adb2c6432ce3e (diff) |
SceneRenderLayer > SceneLayer: Convert Lay
There are parts of the old (Blender Internal) rendering pipeline that is still
using lay, e.g., in shi->lay.
Honestly it will be easier to purge the entire Blender Internal code away instead
of taking things from it bit by bit.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 2e9ab10f1c0..9d2fbcc6d04 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -108,7 +108,6 @@ typedef struct RenderLayer { /* copy of RenderData */ char name[RE_MAXNAME]; - unsigned int lay; int layflag, passflag, pass_xor; /* MULTIVIEW_TODO: acolrect and scolrect are not supported by multiview at the moment. |