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authorTon Roosendaal <ton@blender.org>2006-02-07 14:39:26 +0300
committerTon Roosendaal <ton@blender.org>2006-02-07 14:39:26 +0300
commit47054d00e6a85f334b05ce0d402cdc49f35df032 (patch)
treea596b76ff6335f4baed8a7bcee099b3cecc51f59 /source/blender/render/extern
parent682c1df9ec6f278c3a6cf01771161c84ba6d02b5 (diff)
Added "Blur factor" button in Vector Blur node, which scales the speed
vectors. It's actually shutter speed, but in this case works identical to the old motionblur 'blur fac' button. Note; the "Max Speed" button only clips speed, use this to prevent extreme speed values. Max speed applied before the scaling happens.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index dc19862e1a9..c82b5677683 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -36,6 +36,7 @@
struct Scene;
struct RenderData;
+struct NodeBlurData;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* this include is what is exposed of render to outside world */
@@ -174,6 +175,8 @@ void RE_error_cb (struct Render *re, void (*f)(const char *str));
/* should move to kernel once... still unsure on how/where */
float RE_filter_value(int type, float x);
+/* vector blur zbuffer method */
+void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect);
#endif /* RE_PIPELINE_H */