diff options
author | Ton Roosendaal <ton@blender.org> | 2006-06-30 18:21:25 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-06-30 18:21:25 +0400 |
commit | 6a5f6373383221e33a46809d5d6b1e77ff665973 (patch) | |
tree | e893edced2fac5ef6efda6e16e30985297d05118 /source/blender/render/extern | |
parent | b291939ccc46d96f1ff611a6e243cb9cdce1804d (diff) |
Hooray! Finally found the dreaded "Opengl crash" the poor orange team
suffered for the entire movie. :)
It only happened when rendering large frames, using a lot of memory and
typically when you also use other software in meantime.
Reason: the main thread does the drawing updating, while rendering is
still continuing. When using Ztransp, there was a free buffer done
when possibly a draw could still be in progress. Only crashed when drawing
is slow... explaining why it only showed up in more complex cases.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 8a5fb7ec63c..eed13e15ed5 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -72,7 +72,8 @@ typedef struct RenderLayer { unsigned int lay; int layflag, passflag; - float *rectf; /* 4 float, standard rgba buffer */ + float *rectf; /* 4 float, standard rgba buffer */ + float *acolrect; /* 4 float, optional transparent buffer, needs storage for display updates */ ListBase passes; |