diff options
author | Ton Roosendaal <ton@blender.org> | 2006-12-08 12:40:44 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-12-08 12:40:44 +0300 |
commit | 902a69a7d3fad91d84bc109a6e6e5fd039a79e4b (patch) | |
tree | 113e76f7b85c50a428142086ac82e86eb9e2d9fb /source/blender/render/extern | |
parent | 3da771fefcde9efc3797bb08cd3d90d09dbe1f81 (diff) |
Numerous fixes in Render code:
- Bug: material emit was ignored (showed in preview render backdrop)
- Bug: world exposure was ignored
- Bug: lamp halo was ignoring 'render layer light override'.
Further reshuffled the way shadows are being pre-calculated, this to enable
more advanced (and faster) usage of Material lightgroups. Now shadows are
being cached in lamps, using a per-sample counter to check if a recalc is
needed. Will also work (later) for Raytracing node shaders.
- New: Material LightGroup option "Always", which always shades the lights
in the group, independent of visibility layer. (so it allows to move such
lights to hidden layer, not influencing anything).
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/RE_shader_ext.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h index 18fabc91036..398e85a60e2 100644 --- a/source/blender/render/extern/include/RE_shader_ext.h +++ b/source/blender/render/extern/include/RE_shader_ext.h @@ -132,7 +132,8 @@ typedef struct ShadeInput int xs, ys; /* pixel to be rendered */ short osatex; - int mask; + int mask; /* subsample mask */ + int samplenr; /* sample counter, to detect if we should do shadow again */ int depth; /* 1 or larger on raytrace shading */ /* from initialize, part or renderlayer */ |