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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2006-12-27 13:20:29 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2006-12-27 13:20:29 +0300
commitd24597c8a3bfaeded266d9c86b524d4f15011e52 (patch)
tree0248a77fad00d7aaf12918877784b3cdddd65f02 /source/blender/render/extern
parentad1cc8a8fc4a0a0cef4197aac19b7702d2ee6532 (diff)
Fix for bug #5523:
A crash on rendering with multiple UV layers, layer names weren't always getting copied correct.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index c3efceda708..c1b20da53b7 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -128,8 +128,8 @@ typedef struct ShadeInput
float refcol[4], displace[3];
float strand, tang[3], stress, winspeed[4];
- ShadeInputUV uv[4]; /* 4 = MAX_MTFACE */
- ShadeInputCol col[4]; /* 4 = MAX_MCOL */
+ ShadeInputUV uv[8]; /* 8 = MAX_MTFACE */
+ ShadeInputCol col[8]; /* 8 = MAX_MCOL */
int totuv, totcol;
/* dx/dy OSA coordinates */