diff options
author | Ton Roosendaal <ton@blender.org> | 2006-12-10 23:30:15 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-12-10 23:30:15 +0300 |
commit | 089e87ccea5345847025b2d57786866847bcaa64 (patch) | |
tree | f87ebbe9924a5ee31bb285056a8784f8d84bd494 /source/blender/render/extern | |
parent | b003221c7a9405b5e8df32b7029b33b30f8890ca (diff) |
Composite & Pass render goodies:
- New Passes: UV and Rad(iosity)
- New Nodes: UV Map and Index Mask
- Z-combine now is antialiased
As usual, please check the log. Has nice pics!
http://www.blender3d.org/cms/Composite__UV_Map__ID.830.0.html
For devs: the antialias code from Vector Blur is now exported in compo
too. Works pretty good. Even fixed a bug in antialias, so vectorblur
will be better.
Also: found out that OpenGL display list speedup accidentally was still
triggered with the rt button... so it did not work by default.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/RE_render_ext.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h index b8ebd50c66e..910be84b795 100644 --- a/source/blender/render/extern/include/RE_render_ext.h +++ b/source/blender/render/extern/include/RE_render_ext.h @@ -42,10 +42,16 @@ struct RadView; struct RNode; struct Render; struct MTex; +struct ImBuf; + void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem, struct Render *re); /* effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */ int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta); +/* node_composite.c */ +void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result); +void antialias_tagbuf(int xsize, int ysize, char *rectmove); + #endif /* RE_RENDER_EXT_H */ |