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authorTon Roosendaal <ton@blender.org>2006-12-10 23:30:15 +0300
committerTon Roosendaal <ton@blender.org>2006-12-10 23:30:15 +0300
commit089e87ccea5345847025b2d57786866847bcaa64 (patch)
treef87ebbe9924a5ee31bb285056a8784f8d84bd494 /source/blender/render/extern
parentb003221c7a9405b5e8df32b7029b33b30f8890ca (diff)
Composite & Pass render goodies:
- New Passes: UV and Rad(iosity) - New Nodes: UV Map and Index Mask - Z-combine now is antialiased As usual, please check the log. Has nice pics! http://www.blender3d.org/cms/Composite__UV_Map__ID.830.0.html For devs: the antialias code from Vector Blur is now exported in compo too. Works pretty good. Even fixed a bug in antialias, so vectorblur will be better. Also: found out that OpenGL display list speedup accidentally was still triggered with the rt button... so it did not work by default.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index b8ebd50c66e..910be84b795 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -42,10 +42,16 @@ struct RadView;
struct RNode;
struct Render;
struct MTex;
+struct ImBuf;
+
void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem, struct Render *re);
/* effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta);
+/* node_composite.c */
+void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result);
+void antialias_tagbuf(int xsize, int ysize, char *rectmove);
+
#endif /* RE_RENDER_EXT_H */