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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-05-08 14:15:51 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-05-08 14:15:51 +0400
commit15e79ef4c834ea31b14ef72d522fb0a5d00dc76e (patch)
treef1718381a9b83a7cb3edbb19657d74e162344862 /source/blender/render/extern
parentad30c0b48b2d8f1adc32bcccc3f27ef1ef76a42d (diff)
SSS fixes:
- Radius R, G, B sliders had too small number increase on clicking. - Preview render now renders with higher SSS error setting to speed it up a bit. - bug #6664: 3d preview render had artifacts. re->viewdx/dy wasn't set then, which is needed to estimate the area of each point. Have set this now, not in the nicest way, there is some bit duplicated code, but I don't want to refactor existing code with the chance of breaking it at this point. - bug #6665: grid like artifacts with parts rendering. The two extra pixels around parts used for filtering were used as well, leading to double points.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 824050d802f..9abc873172f 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -158,6 +158,7 @@ void RE_SetDispRect (struct Render *re, rcti *disprect);
void RE_SetCamera(struct Render *re, struct Object *camera);
void RE_SetWindow (struct Render *re, rctf *viewplane, float clipsta, float clipend);
void RE_SetOrtho (struct Render *re, rctf *viewplane, float clipsta, float clipend);
+void RE_SetPixelSize(struct Render *re, float pixsize);
/* option to set viewmatrix before making dbase */
void RE_SetView (struct Render *re, float mat[][4]);