diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-12-04 16:57:28 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-12-04 16:57:28 +0300 |
commit | 32a8b4f8e686938ec2f0f95e6acc2eb3c25ebfdf (patch) | |
tree | ff232d89da0b2f0db1da4becb1980af513ea2274 /source/blender/render/extern | |
parent | ebfedd20b290e356f35eb1fcbcb5ddfb8e8bf0a9 (diff) |
Particles
=========
- Fix crash in particle transform with the particle system not editable.
- Particle child distribution and caching is now multithreaded.
- Child particles now have a separate Render Amount next to the existing
Amount. The render amount particles are now only distributed and cached
at render time, which should make editing with child particles faster.
- Two new options for diffuse strand shading:
- Surface Diffuse: computes the strand normal taking the normal at
the surface into account.
- Blending Distance: the distance in Blender units over which to
blend in the normal at the surface.
- Special strand rendering for more memory efficient and faster hair and
grass. This is a work in progress, and has a number of known issues,
don't report bugs to me for this feature yet.
More info:
http://www.blender.org/development/current-projects/changes-since-244/particles/
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 3 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_shader_ext.h | 2 |
2 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 2d9583af649..d202ea1eed5 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -81,6 +81,7 @@ typedef struct RenderLayer { float *rectf; /* 4 float, standard rgba buffer (read not above!) */ float *acolrect; /* 4 float, optional transparent buffer, needs storage for display updates */ + float *scolrect; /* 4 float, optional strand buffer, needs storage for display updates */ ListBase passes; @@ -121,7 +122,7 @@ typedef struct RenderResult { } RenderResult; typedef struct RenderStats { - int totface, totvert, tothalo, totlamp, totpart; + int totface, totvert, totstrand, tothalo, totlamp, totpart; short curfield, curblur, curpart, partsdone, convertdone; double starttime, lastframetime; char *infostr; diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h index 7717d6fdc48..19b5637522e 100644 --- a/source/blender/render/extern/include/RE_shader_ext.h +++ b/source/blender/render/extern/include/RE_shader_ext.h @@ -154,6 +154,8 @@ typedef struct ShadeInput /* stored copy of original face normal (facenor) * before flipping. Used in Front/back output on geometry node */ float orignor[3]; + /* for strand shading, normal at the surface */ + float surfnor[3], surfdist; /* from initialize, part or renderlayer */ short do_preview; /* for nodes, in previewrender */ |