diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2006-12-21 16:47:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2006-12-21 16:47:27 +0300 |
commit | 47bc3d1208c48903f53728d17d3acbb1ccbd06cb (patch) | |
tree | eca808294b88940590b8dc7e9693acc20ef2048f /source/blender/render/extern | |
parent | edccdf934018264002c034906e8a287d12b7ead7 (diff) |
Added names to UV and vertex color layers, and display them as a list.
Added support for multiple UVs in the render engine. This also involved
changing the way faces are stored, to allow data to be added optionally
per 256 faces, same as the existing system for vertices.
A UV layer can be specified in the Map Input panel and the Geometry node
by name. Leaving this field blank will default to the active UV layer.
Also added sharing of face selection and hiding between UV layers, and at
the same time improved syncing with editmode selection and hiding.
Still to do:
- Multi UV support for fastshade.
- Multires and NMesh preservation of multiple UV sets.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/RE_shader_ext.h | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h index 398e85a60e2..81660d23656 100644 --- a/source/blender/render/extern/include/RE_shader_ext.h +++ b/source/blender/render/extern/include/RE_shader_ext.h @@ -74,6 +74,16 @@ struct ShadeInputCopy { int mode; /* base material mode (OR-ed result of entire node tree) */ }; +typedef struct ShadeInputUV { + float dxuv[3], dyuv[3], uv[3]; + char *name; +} ShadeInputUV; + +typedef struct ShadeInputCol { + float col[3]; + char *name; +} ShadeInputCol; + /* localized renderloop data */ typedef struct ShadeInput { @@ -112,13 +122,17 @@ typedef struct ShadeInput float layerfac; /* texture coordinates */ - float lo[3], gl[3], uv[3], ref[3], orn[3], winco[3], sticky[3], vcol[3], rad[3]; + float lo[3], gl[3], ref[3], orn[3], winco[3], sticky[3], vcol[3], rad[3]; float refcol[4], displace[3]; float strand, tang[3], stress, winspeed[4]; + + ShadeInputUV uv[4]; /* 4 = MAX_MTFACE */ + ShadeInputCol col[4]; /* 4 = MAX_MCOL */ + int totuv, totcol; /* dx/dy OSA coordinates */ float dxco[3], dyco[3]; - float dxlo[3], dylo[3], dxgl[3], dygl[3], dxuv[3], dyuv[3]; + float dxlo[3], dylo[3], dxgl[3], dygl[3]; float dxref[3], dyref[3], dxorn[3], dyorn[3]; float dxno[3], dyno[3], dxview, dyview; float dxlv[3], dylv[3]; |