diff options
author | Ton Roosendaal <ton@blender.org> | 2006-11-19 21:44:54 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-11-19 21:44:54 +0300 |
commit | 4ebf5223ba7147680d2b0561ae85c51327ae93e3 (patch) | |
tree | 7a755b992ba74181ace0df82f000221a60c64a44 /source/blender/render/extern | |
parent | 6e086d4cfe88a62e0ec7f6e1a6731c0685896078 (diff) |
Render Baking:
- Bugfix: vertex normals were still flipped around, to match viewpoint
rendering.
- New: option to bake a texture+material only
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index d423b8117b1..65a0bf0b7ad 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -192,6 +192,7 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, #define RE_BAKE_ALL 1 #define RE_BAKE_AO 2 #define RE_BAKE_NORMALS 3 +#define RE_BAKE_TEXTURE 4 void RE_Database_Baking(struct Render *re, struct Scene *scene, int type); void RE_DataBase_GetView(struct Render *re, float mat[][4]); |