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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-29 01:21:12 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-29 01:21:12 +0300
commit561319989e6a80fda82bd70f7f9a3c0651536d98 (patch)
tree5b28dd152615e699277c69df36ba0aae7f394eb0 /source/blender/render/extern
parent91dc459bccaa0ea89cf8a65cbb46729763ff6156 (diff)
Render Baking
============= A new "Selected to Active" option in the Bake panel, to (typically) bake a high poly object onto a low poly object. Code based on patch #7339 by Frank Richter (Crystal Space developer), thanks!. Normal Mapping ============== Camera, World, Object and Tangent space is now supported for baking, and for material textures. The "NMap TS" setting is replaced with a dropdown of the four choices in the image texture buttons. http://www.blender.org/development/current-projects/changes-since-244/render-baking/
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h3
-rw-r--r--source/blender/render/extern/include/RE_raytrace.h4
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h3
3 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 9abc873172f..a8abf85a285 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -37,6 +37,7 @@
struct Scene;
struct RenderData;
struct NodeBlurData;
+struct Object;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* this include is what is exposed of render to outside world */
@@ -209,7 +210,7 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize,
#define RE_BAKE_AO 2
#define RE_BAKE_NORMALS 3
#define RE_BAKE_TEXTURE 4
-void RE_Database_Baking(struct Render *re, struct Scene *scene, int type);
+void RE_Database_Baking(struct Render *re, struct Scene *scene, int type, struct Object *actob);
void RE_DataBase_GetView(struct Render *re, float mat[][4]);
diff --git a/source/blender/render/extern/include/RE_raytrace.h b/source/blender/render/extern/include/RE_raytrace.h
index 095ffcf0c18..d20e3130fa4 100644
--- a/source/blender/render/extern/include/RE_raytrace.h
+++ b/source/blender/render/extern/include/RE_raytrace.h
@@ -64,6 +64,9 @@ typedef struct Isect {
RayFace *facecontr;
float ddalabda;
short faceisect; /* flag if facecontr was done or not */
+
+ /* custom pointer to be used in the RayCheckFunc */
+ void *userdata;
} Isect;
/* function callbacks for face type abstraction */
@@ -80,6 +83,7 @@ void RE_ray_tree_free(RayTree *tree);
/* intersection with full tree and single face */
int RE_ray_tree_intersect(RayTree *tree, Isect *is);
+int RE_ray_tree_intersect_check(RayTree *tree, Isect *is, RayCheckFunc check);
int RE_ray_face_intersection(Isect *is, RayCoordsFunc coordsfunc);
/* retrieve the diameter of the tree structure, for setting intersection
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index 052e104ee62..7717d6fdc48 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -173,9 +173,10 @@ int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osa
/* shaded view and bake */
struct Render;
struct Image;
+struct Object;
void RE_shade_external(struct Render *re, struct ShadeInput *shi, struct ShadeResult *shr);
-int RE_bake_shade_all_selected(struct Render *re, int type);
+int RE_bake_shade_all_selected(struct Render *re, int type, struct Object *actob);
struct Image *RE_bake_shade_get_image(void);
#endif /* RE_SHADER_EXT_H */