diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-03-07 18:38:56 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-03-07 18:38:56 +0300 |
commit | 5b3dc15880b698a53f4e87c9efe2bb35139aaf25 (patch) | |
tree | 4c26a3468ed2ed7b48c9a940730d485e0d96f10b /source/blender/render/extern | |
parent | f13dc2aac1d83a5c6636aa1cacef9d27cdac05d5 (diff) |
Normal map tangents are now not always averaged at vertices anymore,
but only when the UV's are connected. That fixes some artifacts when
baking and using tangent space normal maps. It does mean increased
memory usage because it now stores 4 tangents per face like UV's,
and increased processing time, but there's no simple way around that.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/RE_shader_ext.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h index 8e3d60d4d80..e8403053e0b 100644 --- a/source/blender/render/extern/include/RE_shader_ext.h +++ b/source/blender/render/extern/include/RE_shader_ext.h @@ -134,7 +134,7 @@ typedef struct ShadeInput /* texture coordinates */ float lo[3], gl[3], ref[3], orn[3], winco[3], sticky[3], vcol[4], rad[3]; float refcol[4], displace[3]; - float strandco, tang[3], stress, winspeed[4]; + float strandco, tang[3], nmaptang[3], stress, winspeed[4]; float duplilo[3], dupliuv[3]; ShadeInputUV uv[8]; /* 8 = MAX_MTFACE */ |